Skip to main content

Gamification 101 in context of non Gaming Applications



Late last year  Deloitte released their report predicting top 10 emerging and disruptive technologies that is expected to play a crucial role in business in 2012.  Gamification was one of them.

What is Gamification? Gamification is used as an umbrella term that covers game design thinking, concepts and techniques being applied to non gaming applications to make them more fun and engaging.  The basic goal of Gamification is to use gaming techniques to increase engagement of the users with the application.

Gamification is not a new concept.  It has been there for a long time.   Airlines have been using Gamification techniques to attract and retain their user base through frequent flyer programs.  Many retail chains have been using Gamification concepts in their loyalty programs, etc.  But with the explosion of online retail, social media and social marketing, Gamification is becoming a strong tool to attract new customers, retain the user base, and build interesting business model around it.

If Gamification is going to be big as being projected, the obvious thing to do is to get some understanding of the concepts and techniques associated with the same.   The following paragraphs is an attempt to list the most common concepts and techniques associated with Gamification and how they are being applied to a non gaming scenarios:
  • Achievements Badges  -  This is a concept where the users of a system are rewarded with a badge indicating completion of a task, mission, etc.  Achievement badges can be a clear indicator of one's standing in a peer group and has a tremendous aspiration and fulfillment value for everyone who is part of the ecosystem.  If you crawl across the net, you would find that achievement badges are currently a rage.  There have  been numerous interesting applications of the same.  As an example, I am attaching the link to Foursquare badge list page to give an idea of how it is being used.
  • Levels  - Levels is a motivation technique used to keep the user engaged and ramp up on the system. One of the most common implementations of the level based methodology is the ability of the user to unlock a more complex next step after successfully completing the previous level.   An interesting application of this concept is by Starbucks where they have integrated levels into their loyalty rewards program
  • Leader-boards - Simply put leader-boards are scorecards where an user can track his performance relative to the other users of the system.  At a psychological level, leader-boards work on an individual desire and aspire to excel relative to others and everyone acknowledge the same.  A very interesting application of this concept (in an non game scenario), which I found very interesting is by Greenpeace which runs at  IT  Leader-board which ranks the top IT companies in the world based on their Green initiatives.
  • Activity feeds -  This is a Gamification concept which kindles the competitive spirit in the users by exposing them to to the rest of the activities that are taking place in the system.  The concept essentially exposes the user to the activities of all other users there by encouraging him to take part.  A good example of leveraging activity feed are Facebook and Twitter which encourages users to contribute based on the current trending activities
  • Avatars - Avatars is a Gamification concept that let users create something unique on the system that helps them to express their individuality, make them feel special thereby increasing their level of engagement with the system or application.  Avatars are becoming standards in the Gaming world and you would be in a position to create an Avatar on almost all gaming console.  In the non gaming world , there have been lot of exploration on using Avatars in fields of education and e-learning.  This links gives a glimpses into few of such initiatives.
  • Virtual currency  -  This is a concept that is generally used to incentivize the user to use the system.  The virtual currency can be in form of reward points, discount coupons, etc.  I have seen many online retails stores using this mechanism to attract the initial user base by providing discount coupons.  For example a popular online apparel retail store in India called Myntra.com provides a Rs.1000 discount coupon for signing up to be a member.
Hope this article helps in simplifying some of the terms associated with Gamification.  Any comments are always welcome.

Comments

Popular posts from this blog

Overview of Hadoop Ecosystem

Of late, have been looking into the Big Data space and Hadoop in particular.  When I started looking into it, found that there are so many products and tools related to Haddop.   Using this post summarize my discovery about Hadoop Ecosystem. Hadoop Ecosystem A small overview on each is listed below: Data Collection  - Primary objective of these is to move data into a Hadoop cluster Flume : - Apache Flume is a distributed, reliable, and available system for efficiently collecting, aggregating and moving large amounts of log data from many different sources to a centralized data store. Developed by cloudera and currently being incubated at Apache software foundaton. The details about the same can be found here . Scribe : Scribe is a server for aggregating streaming log data. It is designed to scale to a very large number of nodes and be robust to network and node failures. Dveloped by Facebook and can be found here .  Chuckwa : Chuk...

Big Data: Why Traditional Data warehouses fail?

Over the years, have been involved with few of the data warehousing efforts.   As a concept, I believe that having a functional and active data  ware house is essential for an organization. Data warehouses facilitate easy analysis and help analysts in gathering insights about the business.   But my practical experiences suggest that the reality is far from the expectations. Many of the data warehousing initiatives end up as a high  cost, long gestation projects with questionable end results.   I have spoken to few of my associates who are involved in the area and it appears that  quite a few of them share my view. When I query the users and intended users of the data warehouses, I hear issues like: The system is inflexible and is not able to quickly adapt to changing business needs.  By the time, the changes get implemented on the system, the analytical need for which the changes were introduced is no longer relevant. The implementors of...

Dilbert on Agile Programing

Dilbert on Agile and Extreme Programming -  Picked up from dilbert.com - Scott Adams.